|   Fabrice NEYRETCNRS senior researcher, in Computer Graphics.Head of MAVERICK team (ex ARTIS-EVASION , ex-   | 
 Version française
 Version française
 Researches  (themes, images, ...)
 
        Researches  (themes, images, ...)
 Publications
 
        Publications 
 Students - Intern projects and job offers - Teaching
 
        Students - Intern projects and job offers - Teaching
 Personnal page. You can find there:
 
        Personnal page. You can find there:
 SF short stories (in French),
my bugs gallery, and my others
galleries,
selected photos
and blog of bizarre photographies;
SF short stories (in French),
my bugs gallery, and my others
galleries,
selected photos
and blog of bizarre photographies;
 and also the pages of
  Grenoble Sciences &
    Citizens Cafés (in French) and
  of Observatoire Zététique (French
  skeptics) comprising my
  own texts.
  
and also the pages of
  Grenoble Sciences &
    Citizens Cafés (in French) and
  of Observatoire Zététique (French
  skeptics) comprising my
  own texts.
 Data:
 Data:
 My 
real images bank (public access).
 My 
real images bank (public access).
 My 
image bank (local acces only).
 My 
image bank (local acces only).
 "Unsolved problems in Computer
Graphics"
 - "How to get Rejected"
  and other debates.
  "Unsolved problems in Computer
Graphics"
 - "How to get Rejected"
  and other debates.
   webGLSL tricks
  and compatibility issues.
 webGLSL tricks
  and compatibility issues.     Some demos.
 Some demos.  
   Software:
 Software:

 
  Tutorial for initiation into game programming MobiNet (level: high school).
 Tutorial for initiation into game programming MobiNet (level: high school).
 Proland,
  "the open realistical Google-Eart" :-). Double-licencing.
Proland,
  "the open realistical Google-Eart" :-). Double-licencing.
 Gigavoxels, the open
 plateform ofor GPU rendering of very large and detailled scenes
 Gigavoxels, the open
 plateform ofor GPU rendering of very large and detailled scenes
 Others inhouse tools
 Others inhouse tools
 books:
 books:
 -
-  -
-  -
-  -
-  
 images
 images  )
   ) 
 Animation, shape, rendering of clouds, smoke, rivers (see below).
 
Animation, shape, rendering of clouds, smoke, rivers (see below).
 Volumetric textures
 
 Volumetric textures
 Real-time rendering in
 surgery simulation
 
Real-time rendering in
 surgery simulation
 Textures in a large scope
   ->   
cf my texture page.
 
Textures in a large scope
   ->   
cf my texture page.
 Animating and rendering lava
Animating and rendering lava
 Convective clouds
 
 Convective clouds
 Other work (shaders, textures, augmented reality...)
 
Other work (shaders, textures, augmented reality...)
 Work in progress with my students
 
Work in progress with my students
 WikiFabrice
(local access
only). All
  an every work in progress or envisioned (local access
only).
 
WikiFabrice
(local access
only). All
  an every work in progress or envisioned (local access
only).
2010-present: I'm 'slightly' late at updating this
page.  → Have
    a look on the images of my publications page.
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 Interest areas:
 Interest areas:
 Motivations: (unconnected!)
 Motivations: (unconnected!)
 
 My OpenGL tutorial (in french).
 
My OpenGL tutorial (in french).
 Projects for interns, PhD, Postdoc, engineers, past and future.
 
Projects for interns, PhD, Postdoc, engineers, past and future.
 Teaching: Master (DEA IVR).
All iMAGIS-related teaching (old!).
Teaching: Master (DEA IVR).
All iMAGIS-related teaching (old!).
 23-26: Matheo Moinet PhD student (on
 real-time rendering of fractal 3D noise).
23-26: Matheo Moinet PhD student (on
 real-time rendering of fractal 3D noise).
  22-25: Antoine Richermoz PhD student (on
 real-time volumetric rendering of
  ultralarge scenes on GPU).
22-25: Antoine Richermoz PhD student (on
 real-time volumetric rendering of
  ultralarge scenes on GPU).
  Thilen Savignon Master2 student
(on procedural
  noise for astrophysical dust clouds).
Thilen Savignon Master2 student
(on procedural
  noise for astrophysical dust clouds).
 Maxence Doktorcik Master1 student
on making
  GPU Tensor cores compute texture interpolation).
Maxence Doktorcik Master1 student
on making
  GPU Tensor cores compute texture interpolation).
   Matheo Moinet Master2 student (on
 la
 efficient representation of nebulae).
Matheo Moinet Master2 student (on
 la
 efficient representation of nebulae).  
  
 Julien Barrès Master2 student (on
 le
 efficient spectral rendering of nebulae).
Julien Barrès Master2 student (on
 le
 efficient spectral rendering of nebulae).   
  
 
   Adrien Lanne Master1 student (on
 procedural
  generation of stars).
Adrien Lanne Master1 student (on
 procedural
  generation of stars).
  Matheo Moinet Master1 student (on
sculpting
  procedural
  noise).
Matheo Moinet Master1 student (on
sculpting
  procedural
  noise).  
  
 co-supervision of Master2 students Antoine RicherMoz, Oumayma Boulmane,
  Nathan Rebiscoul
  (on mountain
    panoramas).
  co-supervision of Master2 students Antoine RicherMoz, Oumayma Boulmane,
  Nathan Rebiscoul
  (on mountain
    panoramas).
  
   Erwan Leria  Master student (on Procedural modeling of 3D realistic galactic dust and nebulas).
Erwan Leria  Master student (on Procedural modeling of 3D realistic galactic dust and nebulas).
 
 
 Astor Bizard Master student
(on Procedural
  modeling of 3D realistic galactic dust and nebulas).
Astor Bizard Master student
(on Procedural
  modeling of 3D realistic galactic dust and nebulas). 
 Philip Scales Master1 student (sur Simulating a river surface in real time).
Philip Scales Master1 student (sur Simulating a river surface in real time).
 
 
  Danh Chieu Phu HUYNH Master1 student (on Studying and profiling the GPU performances of 3D ray-marchers).
Danh Chieu Phu HUYNH Master1 student (on Studying and profiling the GPU performances of 3D ray-marchers).
 
 
 (17-20) : 
Vincent
    Tavernier PhD student (on stochastic textures).
 (17-20) : 
Vincent
    Tavernier PhD student (on stochastic textures).
 16-17:
Vincent
    Tavernier Master2 student
    (on Interactive
    procedural Gabor noise on surfaces revisited).
 16-17:
Vincent
    Tavernier Master2 student
    (on Interactive
    procedural Gabor noise on surfaces revisited).  
 14-18 : 
Guillaume
    Loubet  PhD student (on appearance filtering).
 14-18 : 
Guillaume
    Loubet  PhD student (on appearance filtering).
 
 12-15 :
Pascal Guehl, GigaVoxels Engineer
 12-15 :
Pascal Guehl, GigaVoxels Engineer
 14-15 :
Paul Gannay,  GigaVoxels Engineer
 14-15 :
Paul Gannay,  GigaVoxels Engineer
 Jeremy Sinoir, ingénieur Gigavoxels
Jeremy Sinoir, ingénieur Gigavoxels
 Guillaume Loubet, Master student
(on appearance filtering for real-time rendering of galaxies)
Guillaume Loubet, Master student
(on appearance filtering for real-time rendering of galaxies)
 10-14 : 
Eric
    Heitz PhD student (on representation, specification,
    realistical visualization of very complex objects).
 10-14 : 
Eric
    Heitz PhD student (on representation, specification,
    realistical visualization of very complex objects).
 
 (11-13) :
Manuel Vennier PhD student (on
    
    interactive simulation of ocean).
 (11-13) :
Manuel Vennier PhD student (on
    
    interactive simulation of ocean).
 (11-12) : 
Martin
    Guay PhD student (on
    
     interactive simulation of cloudy sky).
 (11-12) : 
Martin
    Guay PhD student (on
    
     interactive simulation of cloudy sky).
 Jérémy Jaussaud, Master student on Gigavoxels
Jérémy Jaussaud, Master student on Gigavoxels
 Julien Faure X Master student (on
 
   flownoise).
Julien Faure X Master student (on
 
   flownoise). 
 Morgan Armand, Gigavoxels Engineer
Morgan Armand, Gigavoxels Engineer
 07-11:
Cyril Crassin PhD student (on rendering very large volumes
on GPU, which lead to GigaVoxels).
 07-11:
Cyril Crassin PhD student (on rendering very large volumes
on GPU, which lead to GigaVoxels).
 
 Eric Heitz Master student (on 
les realtime
  simulation of cloudy sky).
Eric Heitz Master student (on 
les realtime
  simulation of cloudy sky).  
 Reynald Arnerin Master student
(on procedural
  textures).
Reynald Arnerin Master student
(on procedural
  textures). 
 05-08:
Qizhi Yu PhD student (on realistic realtime rivers).
 05-08:
Qizhi Yu PhD student (on realistic realtime rivers). 
 04-08:
Antoine
Bouthors PhD student (on realistic rendering of clouds in real time).
 04-08:
Antoine
Bouthors PhD student (on realistic rendering of clouds in real time). 
 Cyril Crassin Master student (on rendering very large volumes on GPU).
Cyril Crassin Master student (on rendering very large volumes on GPU).
 
 Aymeric Augustin Ingeneering student (on real time advected flow-noise).
Aymeric Augustin Ingeneering student (on real time advected flow-noise).
 
 Frank Rochet  Master student (on realistic simulation of rivers in real-time).
 
Frank Rochet  Master student (on realistic simulation of rivers in real-time).
 
 01-04:
Sylvain Lefebvre, PhD student (on the simulation of friction and cracks (e.g. bread, bark, lava))
 01-04:
Sylvain Lefebvre, PhD student (on the simulation of friction and cracks (e.g. bread, bark, lava))
 
 00-03:
Jean Combaz,
PhD student (on the
 simulation of growing phenomenons).
00-03:
Jean Combaz,
PhD student (on the
 simulation of growing phenomenons).
 
 Antoine Pericchi Master student (on realistic simulation of rivers in real-time).
Antoine Pericchi Master student (on realistic simulation of rivers in real-time).
 
 Florent Cohen Master student (on shadows and illumination for real-time
rendering of forests)
Florent Cohen Master student (on shadows and illumination for real-time
rendering of forests)
 co-supervised with Ph Decaudin.
 co-supervised with Ph Decaudin.
 Antoine
Bouthors Master student (on realistic rendering of clouds in real time).
Antoine
Bouthors Master student (on realistic rendering of clouds in real time). 
 Matthieu Richard (follow-up of the Master intern)
Matthieu Richard (follow-up of the Master intern)
 Matthieu Richard Master student (on 
simulating powder avalanches).
Matthieu Richard Master student (on 
simulating powder avalanches).
 
 99-01: Alexandre Meyer, PhD student (on alternate representations).
 
99-01: Alexandre Meyer, PhD student (on alternate representations).  
 Florence Bertails and
Damien Hinsinger
(on simulating
avalanches), with MP Cani.
Florence Bertails and
Damien Hinsinger
(on simulating
avalanches), with MP Cani.
 Cédric Dodard, Ensimag "année spéciale" student (on
hydraulics for brooks).
Cédric Dodard, Ensimag "année spéciale" student (on
hydraulics for brooks).
 
 Franck Sénégas, Master student (on real time forest rendering).
 
 Franck Sénégas, Master student (on real time forest rendering).
 
 Sylvain Lefebvre, Master student (on the simulation of cracks (e.g. bark)).
 
 Sylvain Lefebvre, Master student (on the simulation of cracks (e.g. bark)).
 
 Damien Hinsinger, Master student (on the simulation of ocean),
 
 Damien Hinsinger, Master student (on the simulation of ocean),
 with MP Cani.
with MP Cani.
 Nathalie Praizelin, Master student (on
brooks simulation).
 Nathalie Praizelin, Master student (on
brooks simulation).
 
 Jean Combaz, Master student  (on
 dilatation textures).
 Jean Combaz, Master student  (on
 dilatation textures).
 Franck Sénégas, 1Y magistere student
(see the surgery simulation page).
 
 Franck Sénégas, 1Y magistere student
(see the surgery simulation page).
 Antoine Miné, ENS 1Y student
 (on Perlin's
 textures).
 
 Antoine Miné, ENS 1Y student
 (on Perlin's
 textures). 
 Raphaël Heiss, Ingeneering student
(see the surgery simulation page).
 
 Raphaël Heiss, Ingeneering student
(see the surgery simulation page).
 D Stora and PO Agliati , Ingeneering students
(on lava flows simulation),
with MP Cani.
 
 D Stora and PO Agliati , Ingeneering students
(on lava flows simulation),
with MP Cani.
 Alexandre Meyer,
Master student.
(see the  texels  page).
 
 Alexandre Meyer,
Master student.
(see the  texels  page).
 
 
 Contact
 Contact  E-mail :
  Adresse : Maverick / LJK - 
INRIA ZIRST, 655 avenue de l'Europe
  E-mail :
  Adresse : Maverick / LJK - 
INRIA ZIRST, 655 avenue de l'Europe
| Fax :  +33 (0)4 76 61 54 40 Secretariat : 76 61 54 26 (NB: I strongly prefer being contacted by email) |  |