Représentations d'arbres réalistes et efficaces pour la synthèse d'images de paysages

PhD thesis from Université Joseph Fourier - décembre 2001
Download the publication : phd.pdf [31.4Mo]  
This PhD thesis is dedicated to the representation of trees for high quality or real time landscapes rendering. Techniques of tree modeling give good results in term of diversity of species and shapes. However, the multitude of polygons of their geometrical representations generates a high computing cost and important problems of aliasing at rendering. Meshes simplification in order to build levels of details is not adapted to trees since it alters global illumination and opacity, because of the discontinuous repartition of the leaves. With the idea of representing groups of primitives (leaves or branches) using packets combining geometric and photometric appearance, we have introduced two new representations. The first, intended to high quality rendering, is based on the analytic computation of the global illumination model of a geometric branch of needles. By using the knowledge of the geometric distribution of needles, we computed analytically hierarchy of three \shaders able to represent effect of lower levels, without sampling and with self-shadowing and visibility. The analytic aspect of these \shaders allows in the same time the acceleration of computing time and good image quality, particularly with little aliasing. The second, intended to real time rendering, is based on hierarchical sets of images corresponding to the sampling of view and light directions, which we render using \billboards by interpoling images. We associate a precomputed visibility structure, based on visibility cubes maps, for self-shadowing and shadows. Our implementation allows the interactive rendering of a forest of 1000 trees with shading, self-shadowing, shadowing and the capability of moving light position interactively.

Images and movies

 

See also


  Document complet
 
pdf 31 Mo
  Introduction et étude de cas
 
pdf 10 Mo
  Etat de l'art
 
pdf 9 Mo
  Shader analytique
 
pdf 5 Mo
  Arbres temps réel avec shading et ombrage
 
pdf 6.3 Mo
  Conclusion et annexes
 
pdf 0.2 Mo
  Bibliographie
 
pdf 41 Ko

BibTex references

@PhdThesis\{Mey01,
  author       = "Meyer, Alexandre",
  title        = "Repr\'esentations d'arbres r\'ealistes et efficaces pour la synth\`ese d'images de paysages",
  school       = "Universit\'e Joseph Fourier",
  month        = "d\'ecembre",
  year         = "2001",
  keywords     = "Synth\`ese d'Images, Sc\`enes Naturelles, Mod\`eles d'Illumination, Lancer de Rayons, Niveaux de D\'etails",
  url          = "http://evasion.imag.fr/Publications/2001/Mey01"
}

Other publications in the database

» Alexandre Meyer : in lab LJK base , in team EVASION base