This paper presents a method for texturing any surface
using texture samples while avoiding distortion, discontinuity
and repetitiveness.
The principle consists in replacing global parameterization
of the surface by a serie of local parameterization,
and reporting the continuity constraints to the content.
For doing this, we make a set of triangular samples
whose borders are compatible, we build a mesh of
quasi-equilateral triangles on the surface,
we project these triangles on the surface using geodesics,
and we parameterize each triangular texture patch.
We propose solutions
to synthesize textures samples having the
continuity property in the case of Perlin and Worley procedural textures,
and to draw or edit images.
Images from the CD-ROM.
The paper in
Postscript format (6.5 Mo)
or PDF (5.3 Mo).
The bibtex entry for this publication:
@InProceedings{NC:1999:PBT,
author = "Fabrice Neyret and Marie-Paule Cani",
title = "Pattern-Based Texturing Revisited",
booktitle = "SIGGRAPH 99 Conference Proceedings",
editor = "",
year = "1999",
organization = "ACM SIGGRAPH",
publisher = "Addison Wesley",
month = aug,
pages = "235--242",
}
My other publications
Other publications of the team