Perlin Textures in Real Time Using OpenGL

Antoine Miné, Fabrice Neyret
Technical Report RR-3713, INRIA, Number RR-3713 - Jun 1999
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This technical report deals with the problem of real-time procedural texture synthesis, and more precisely Perlin textures. These textures need a per-pixel calculation, while 3D graphics libraries such as OpenGL usually have a very constrained grammar, which only allows a control at the level of faces and mesh nodes. Thanks to the numerous OpenGL extensions such as multipass, blending, 3D textures and lookup-tables, it is however possible to translate the per-pixel procedural algorithm into OpenGL operations.

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@TechReport\{MN99,
  author       = "Min\'e, Antoine and Neyret, Fabrice",
  title        = "Perlin Textures in Real Time Using OpenGL",
  institution  = "INRIA",
  number       = "RR-3713",
  month        = "Jun",
  year         = "1999",
  url          = "http://evasion.imag.fr/Publications/1999/MN99"
}

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