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Antoine Bouthors

Antoine Bouthors

a.k.a. Antoche


Quod curiositate invenerunt, superbia perdiderunt
ma gueule


I have successfully defended my Ph.D thesis titled Realistic Rendering of Clouds in Realtime on June 17, 2008.
I am now working at Weta Digital, Wellington, NZ, home of The Lord of the Rings & co.

Research themes

I am a Ph.D. student at EVASION, with Fabrice Neyret, stuying realistic real-time clouds simulation, and in particular convective clouds, such as cumulus clouds.



My last publications :
Publications in 2008
Antoine Bouthors, Fabrice Neyret, Nelson Max, Eric Bruneton, Cyril Crassin
ACM Symposium on Interactive 3D Graphics and Games (I3D) - 2008

Eurographics Workshop on Sketch-Based Interfaces and Modeling (SBM) - 2008



I have a job of teaching assistant during my Ph.D. at ESISAR (Valence) and ENSIMAG (Grenoble), giving courses in OOP, graphical interfaces, algorithms, networking, compilation and computer graphics.
I also gathered on my Teaching page some french tutorials I wrote some time ago, about OpenGL, the 3DSMAX API, file formats and some DOS low-level programming.



Short resume :
Education, Grenoble, France
2004-2007  Ph.D. student at EVASION
2003-2004  DEA Informatique Fondamentale et Applications, Université de Marne-la-Vallée, France. Graduate program focused on research, followed in parallel with the last year of ESIEE
1999-2004  ESIEE, Paris, France. Computer Science Engineering school.
Professional experience
2004  EVASION, Grenoble, France : 5th year internship (Master's thesis). Real-time realistic clouds rendering.
2003  Fraunhofer Institut für Techno- und Wirtschaftsmathematik (Kaiserslautern, Germany) : 4th year internship. Vision and visualizatin on supercomputers.
2001  Lexis Numérique, Champs-sur-Marne, France : 3rd year internship. Integrating Havok into a video game, developing a 3DSMAX plugin.



Find here my personal projects and favorite links.