Computer Animation

This is a M.D. course in 3D computer animation. I'm teaching this course with Francois Faure. Here is the main webpage for this course.
  1. Direct and inverse kinematics (slides)
  2. Hierarchical 3D modeling, velocity control of interpolations
  3. Introduction to Maya (see below)
  4. Skinning, Facial animation, morphing (slides)
  5. Introduction to physically based modeling, application to cloth.
  6. Motion capture and retargetting (slides)
  7. Advanced physically based animation

Maya programming in MEL script and C++ API

This is a M.D. course in 3D computer graphics dedicated to Maya. It introduces foundation concepts to use Maya for modeling and animation, and how to write first MEL scripts and develop C++ plug-ins using the Maya API.
  1. introduction (slides)
  2. user interface (slides)
  3. modeling (slides)
  4. animation (slides)
  5. MEL scripts (notes, in French)
  6. C++ plug-ins with Maya API (notes, in French)
Text of the work assignment for this class : tp_maya.pdf