Work on textures done at iMAGIS
fluid textures
flow noise
participants: Ken Perlin, Fabrice Neyret.
publi:
Flow Noise
(Perlin,Neyret) Siggraph'01 Technical Sketches and Applications, Aug 2001.
advected textures
participants: Fabrice Neyret.
publi:
Advected Textures
(Neyret) SCA'03, July 2002.
texture mapping without distortion, discontinuity or periodicity
Aperiodic triangular tilings
participants: Fabrice Neyret, Marie-Paule Cani.
publi:
Pattern-Based Texturing Revisited
(Neyret,Cani) Siggraph'99, august 1999.
Virtual atlases
participants: Marie-Paule Cani, Cyril Soler.
publi:
Hierarchical Pattern Mapping
(Soler, Cani, Angelidis) Siggraph'02, July 2002.
animated natural textures
lava crust solidification
participant:
Fabrice Neyret.
publi:
Animating Lava Flows
(Stora,Agliati,Cani,Neyret,Gascuel) GI'99, juin 1999
skin, reflects and marks
on a liver for a surgery simulator
participants:
Fabrice Neyret, Raphaël Heiss, Franck Sénégas.
publi:
Realistic rendering of an organ surface in real-time for laparoscopic surgery simulation
(Neyret,Heiss,Sénégas) Visual Computer 2001
bark textures
participants: Fabrice Neyret, Sylvain Lefebvre.
publi:
Synthesizing Bark
(Lefebvre, Neyret) EWR'02, June 2002.
dynamic texture synthesis
cf fluid textures.
cf animated natural textures.
tour in the texture
participants:
Matthieu Cunzi, Joëlle Thollot, Sylvain Paris, Gilles Debunne, Jean-Dominique Gascuel, Frédo Durand
publi:
Dynamic Canvas for Immersive Non-Photorealistic Walkthroughs
(Cunzi,Thollot,Paris,Debunne,Gascuel,Durand) GI'03, June 2003.
convenient interactive creation of textures
expansion textures
participants: Fabrice Neyret, Jean Combaz.
publi:
Painting Folds using Expansion Textures (Combaz, Neyret) PG'02, October 2002.
publi:
Semi-interactive morphogenesis (Combaz, Neyret) SMI'06, juin 2006.
texture trimming
participant: Fabrice Neyret.
publi:
Trimmed Textures RR INRIA 2857, 1996
hardware-based smart texturing
real time Perlin textures
participants:
Fabrice Neyret, Antoine Miné.
publi:
Perlin Textures in Real Time using OpenGL
(Miné,Neyret) RR INRIA 3713, 1999
virtual pattern textures (mapped)
textures sprites / octree-textures (without distorsion)
participants:
Fabrice Neyret, Sylvain Lefebvre.
publi:
Pattern Based Procedural Textures
(Lefebvre, Neyret) I3D'03, April 2003.
publi:
Texture Sprites: Texture Elements Splatted on Surfaces
(Lefebvre, Hornus, Neyret) I3D'05, April 2005.
publi: octree textures: see also GPU Gems 2
volumetric textures
real time volumetric textures
participants: Fabrice Neyret, Alexandre Meyer, Franck Sénégas.
publi:
Interactive Volumetric Textures
(Meyer,Neyret) EWR'98, july 1998.
volumetric textures
participant: Fabrice Neyret.
publi:
GI'95, EWAS'95, EWR'96, PhD(06), TVCG'98, SIG'99, EGSR'04, ...
Annoted bookmarks
If you want me to add some info,
or if some links are pointing out of space,
please tell me.
This page aims at containing various information on texture models
in computer graphics, either in real-time or ray-tracing.
The first issue is to link on various interesting locations
on the web concerning algorithms, authors, images, bibliography,
and maybe some day a structured presentation of the topic.
Fax : +33 (0)4 76 61 54 40 Secretariat : 76 61 54 26 (NB: I strongly prefer being contacted by email) |
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