This technical report deals with the problem of real-time
procedural texture synthesis, and more precisely Perlin textures.
These textures need a per-pixel calculation,
while 3D graphics libraries such as OpenGL
usually have a very constrained grammar,
which only allows a control at the level of faces
and mesh nodes.
Thanks to the numerous OpenGL extensions such as
multipass, blending, 3D textures and lookup-tables,
it is however possible to translate the
per-pixel procedural algorithm into OpenGL operations.
The paper im
Postscript format (1. Mb)
or PDF (.4 Mb).
The bibtex entry for this publication:
@TechReport{neyret:1999:PTR,
author = "Antoine Miné and Fabrice Neyret",
title = "Perlin Textures in Real Time Using {OpenGL}",
year = "1999",
institution = "RR-3713, INRIA",
note = "http://www-evasion.imag.fr/Membres/Fabrice.Neyret/publis/RR-3713-eng.html",
}
My other publications
Other publications of the team