This synthetic paper gathers and extends my previous ones at
GI'95,
EWAS'95 and
EWR'96
on ray-traced volumetric textures.
It is a kind of summary of my (french)
PhD.
The paper in
Postscript format (3.8 Mb)
or PDF (1.4 Mb).
(this is a temporary version of the paper published in IEEE TVCG).
The bibtex entry for this publication:
@Article{Neyret:1998:MAR,
author = "Fabrice Neyret",
title = "Modeling Animating and Rendering Complex Scenes using Volumetric Textures",
journal = "IEEE Transactions on Visualization and Computer
Graphics",
year = "1998",
volume = "4",
number = "1",
pages = "55--70",
month = jan # "--" # mar,
note = "ISSN 1077-2626",
}
My other publications
Other publications of the team