Textures Volumiques pour la Synthese d'Images

PhD defended in June 1996

(Fabrice Neyret)

Version française

More details about this research.

Abstract

Volumetric textures, introduced by Kajiya and Kay in 1989, aims at modeling complex geometries by creating a `volumetric skin' in the neighborhood of a surface. This skin is composed of a repeated and deformed pattern, as it is for a classical texture. We have transformed this expensive method designed to model fur into a general, user-friendly and efficient tool, that is able to model, animate and render complex repetitive geometries such as foliage, grass, forest, fur, etc... Our representation is volumetric, multiscale, and encodes a reflectance function in each voxel. This allows us to use only the information that is necessary to obtain an image. This one is thus computed quickly and without aliasing, using a single ray per pixel.
We show also how to convert existing representations into volumes, how to map volumetric textures, and how to integrate the rendering into the standart ray-tracing algorithm.


The PhD thesis (in french) in Postscript (15 Mo) ( without color images: : 1.4 Mo) or PDF (4 Mo).

The bibtex entry for this publication:
@phdthesis{neyret-phd,
   author    = "Fabrice Neyret",
   title     = "Textures Volumiques pour la Synth{\`e}se d'images",
   year      = 1996,
   school    = {Universit\'{e} Paris-XI - INRIA},
   note      = {http://www-evasion.imag.fr/Membres/Fabrice.Neyret/publis/thesefabrice-eng.html}
}

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