RES: computing the interactions between real and virtual objects in video sequences 
Second IEEE Workshop on Networked Realities, 
Boston, Massachusetts (USA), Oct. 1995.
  Abstract
 Abstract 
 
- Possibilities for dynamic interactions of people with
machines created by combination of virtual reality and communication
networking provide new interesting problems at the intersection of two
domains (among others): computer vision and computer graphics.
 In this paper, a technical solution to one of these problems is
presented to automate the mixing of real and synthetic objects in a
same animated video sequence. Current approaches usually involve
mainly 2D-based effects and rely heavily on human expertise and
interaction. We aim at achieving close interaction between 3D-based
analysis and synthesis techniques to compute the interaction
between a real scene captured in a sequence of calibrated images,
and a computer-generated environment.
 
 
 Postscript file of the whole article 
(1524 ko)
 
 Postscript file of the whole article 
(1524 ko)
The bibtex entry for this publication: 
@INPROCEEDINGS{nr95,
   author    = {Pierre Janc\`{e}ne and Fabrice Neyret and Xavier Provot 
		and Jean-Philippe Tarel and Jean-Marc V\'{e}zien 
		and Christophe Meilhac and Anne V\'{e}rroust},
   title     = {RES: computing the interactions between real and virtual 
		objects in video sequences},
   booktitle = {Second IEEE Workshop on Networked Realities},
   address   = {Boston, Massachusetts (USA)},
   month     = Oct,
   year      = {1995},
   pages     = {27--40},
   note      = {http://www-rocq.inria.fr/syntim/textes/nr95-eng.html}
}

My other publications
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