Modeling Clouds Shape
We propose a model for representing the shape of cumulus clouds.
We draw on several approaches that we combine and extend:
We store a hierarchy of quasi-spherical particles (or blobs) living on top of
each other. The shape of these particles is defined by an implicit
field which deforms under the influence of neighbor particles. We
define a set of shaders to simulate a volumetric appearance in the
spirit of Gardner's textured ellipsoids, to make the shape
appear continuous, and to account for dedicated shading effects.
In this paper we deal only with the definition of the shape. However, we believe that this model is well suited to be integrated with particle animation and advanced rendering.
Keywords: natural phenomena, clouds, particles, implicit surfaces, shaders, procedural modeling.
In this paper we deal only with the definition of the shape. However, we believe that this model is well suited to be integrated with particle animation and advanced rendering.
Keywords: natural phenomena, clouds, particles, implicit surfaces, shaders, procedural modeling.
Images and movies
See also
Benoit Laurent, Antoine Bouthors, Fabrice Neyret: Triangulation de surfaces implicites dynamiques, September 2005.
BibTex references
@InProceedings\{BN04,
author = "Bouthors, Antoine and Neyret, Fabrice",
title = "Modeling Clouds Shape",
booktitle = "Eurographics (short papers)",
month = "august",
year = "2004",
editor = "M. Alexa, E. Galin",
keywords = "natural phenomena, clouds, particles, implicit surfaces, shaders, procedural modeling",
url = "http://evasion.imag.fr/Publications/2004/BN04"
}
Other publications in the database
» Antoine Bouthors :
in lab LJK base , in team EVASION base
» Fabrice Neyret : in lab LJK base , in team EVASION base
» Fabrice Neyret : in lab LJK base , in team EVASION base
![BN04_clouds.pdf [2Mo]](/Publications/images/pdf.png)
![clouds-elec.ps [1.1Mo]](/Publications/images/ps.png)