My research-oriented shadertoys


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( last update: 26 oct 2018 )

Procedural textures & noises

Gabor, bombing, etc

https://www.shadertoy.com/view/lttyR2
https://www.shadertoy.com/view/MdyfDV

Gabor & complex: https://www.shadertoy.com/view/XlsGDs

anisotropic procedural

https://www.shadertoy.com/view/4sGBRy
https://www.shadertoy.com/view/ldfGD2
https://www.shadertoy.com/view/XssGWf
https://www.shadertoy.com/results?query=%20Tiny%20Clouds&sort=newest&filter=
https://www.shadertoy.com/results?query=trabeculum

pushing hole in noise

https://www.shadertoy.com/view/ll3fRj
https://www.shadertoy.com/view/ltcBRj
https://www.shadertoy.com/view/MscyRf

other procedurals

multiplicative noise https://www.shadertoy.com/view/ldjGWc
fake 3D textured ellipsoids https://www.shadertoy.com/view/XsfXW8
analytical subsurface lighting: https://www.shadertoy.com/view/4slGWM

permutations ( as hash, cycles, random number generation... )


https://www.shadertoy.com/results?query=permutations



Smart filtering & blending

smart blend

https://www.shadertoy.com/view/ls3czS
https://www.shadertoy.com/results?query=Tuning+noise+without+sliding
https://www.shadertoy.com/results?query=varying+pattern
https://www.shadertoy.com/view/Xd3XDr
https://www.shadertoy.com/view/4dcSDr
all: https://www.shadertoy.com/results?query=smartblend

keep noise variance

screenspace: https://www.shadertoy.com/view/4s3cWN

filtering with Cmap/histogram

filtering Cmap(noise): https://www.shadertoy.com/view/XtjBDw
top-down iso-histo paint: https://www.shadertoy.com/view/4lV3Rw

Noise vs spectrum & stats, perception

bluenoise

https://www.shadertoy.com/view/ltdfWH
https://www.shadertoy.com/view/XtdcRB
https://www.shadertoy.com/view/XltyRB
https://www.shadertoy.com/results?query=bluenoisetexture
https://www.shadertoy.com/results?query=bluenoise

Poisson-disc: https://www.shadertoy.com/results?query=poisson-disc

random walk stats

https://www.shadertoy.com/view/4tKyRK
https://www.shadertoy.com/view/llGczV

perception of correlations (etc)


https://www.shadertoy.com/results?query=glass+pattern
https://www.shadertoy.com/results?query=perception+of

temporal coherence: https://www.shadertoy.com/view/4tG3Wy

autocorrelation in images / temporal coherency

https://www.shadertoy.com/view/lsXfRj
https://www.shadertoy.com/view/XdBczG
paradoxical Perlin noise: https://www.shadertoy.com/view/4dByzc
Fourier infinite zoom: https://www.shadertoy.com/view/4djyzy

Fluid animation & advection

texture advection / flow

galaxy: https://www.shadertoy.com/results?query=galaxy+spirals
https://www.shadertoy.com/view/ls3cR4
https://www.shadertoy.com/results?query=rollwaves

https://www.shadertoy.com/results?query=curlnoise
https://www.shadertoy.com/results?query=flownoise
https://www.shadertoy.com/results?query=textureadvection


flows by stream function


https://www.shadertoy.com/results?query=+stream+function

vortex simulation

https://www.shadertoy.com/results?query=vortex+simulation

lagrangian coherent structures

https://www.shadertoy.com/view/4lXyDf
https://www.shadertoy.com/view/llsyD2

Others: physical colors / GPU

physical colors & image: blackbody, star PSF, perceived


https://www.shadertoy.com/view/XdsGWs

https://www.shadertoy.com/view/4tdGWM

https://www.shadertoy.com/view/llKSDz
https://www.shadertoy.com/view/llVSDz

https://www.shadertoy.com/view/ltSBRt

GeneralPurpose Mipmap

https://www.shadertoy.com/results?query=gpmipmap&sort=newest&filter=

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Fabrice