Cécile Picard

PhD Student at REVES Research Project - INRIA Sophia-Antipolis
Advisors: Nicolas Tsingos and François Faure

2004 route des Lucioles
BP 93
F-06902 Sophia-Antipolis, FRANCE
tel.    :  (+33) 4 92 38 53 27 
fax.   :  (+33) 4 92 38 76 43
email : Cecile[dot]Picard[at]sophia[dot]inria[dot]fr

Subject

Expressive Sound Synthesis for Animation

The goal is the real-time audio rendering of contact interactions between objects in a 3D virtual environment (e.g. collisions, sliding, rolling, etc.).

Publications

Retargetting Example Sounds to Interactive Physics-Driven Animations
Cécile Picard, Nicolas Tsingos, and François Faure
AES 35th International Conference

A novel approach to generate audio in the context of interactive animations driven by a physics engine is proposed. The technique allows synthesizing non-repetitive sounding events and provides extended authoring capabilities. It can be used for generating interactive audio in the context of simulations driven by a physics engine.

ADDITIONAL MATERIAL FOR AES !!!



Audio Texture Synthesis for Complex Contact Interactions
Cécile Picard, Nicolas Tsingos, and François Faure
Eurographics Workshop in Virtual Reality Interaction and Physical Simulation VRIPHYS (2008)

To address complex contact sounds, and in particular rolling on rough surfaces, surface texturing is introduced. Visual textures of objects in the environment are reused as a discontinuity map to create audible position-dependent variations during continuous contacts. The resulting synthetic profiles are then used in real time to provide an excitation force to a modal resonance model of the sounding objects.
Upload the article :TextureFinal.pdf [11.8Mo]
Video 13Mb

Short Bio

2005 - 2006: Master of Science Sound and Vibration
Chalmers University of Technology - Göteborg, Sweden
Department of Applied Acoustics
Advisor : Pontus Larsson

Audio-visual optimization of room acoustics for trusting communication
The study investigated whether spatial sound interacts with or magnifies visual information available about a room. An experiment was performed in order to test human ability to aurally extract specific information about room properties. By investigating the extent of human capacity to reciprocally relate audio and visual presentations, the purpose was to further engage the study on the influence of audio-visual room "agreement" with the communication quality in a telepresence application.

Personal Interests

In the meantime I complete this personnal page, you can have a glimpse of what I did with Freddy Limpens, mostly on new-media projects, here