GPU Gems 2 - Programming Techniques for High-Performance Graphics and General-Purpose Computation
Addison Wesley, page 595--613 - 2005
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BibTex references
@InBook\{LHN05a, author = "Lefebvre, Sylvain and Hornus, Samuel and Neyret, Fabrice", title = "GPU Gems 2 - Programming Techniques for High-Performance Graphics and General-Purpose Computation", chapter = "Octree Textures on the GPU", pages = "595--613", year = "2005", publisher = "Addison Wesley", url = "http://evasion.imag.fr/Publications/2005/LHN05a" }
Other publications in the database
» Sylvain Lefebvre :
in lab LJK base , in team EVASION base
» Samuel Hornus : in lab LJK base , in team EVASION base
» Fabrice Neyret : in lab LJK base , in team EVASION base
» Samuel Hornus : in lab LJK base , in team EVASION base
» Fabrice Neyret : in lab LJK base , in team EVASION base