GPU Gems 2 - Programming Techniques for High-Performance Graphics and General-Purpose Computation

Addison Wesley, page 595--613 - 2005

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See also


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BibTex references

@InBook\{LHN05a,
  author       = "Lefebvre, Sylvain and Hornus, Samuel and Neyret, Fabrice",
  title        = "GPU Gems 2 - Programming Techniques for High-Performance Graphics and General-Purpose Computation",
  chapter      = "Octree Textures on the GPU",
  pages        = "595--613",
  year         = "2005",
  publisher    = "Addison Wesley",
  url          = "http://evasion.imag.fr/Publications/2005/LHN05a"
}

Other publications in the database

» Sylvain Lefebvre : in lab LJK base , in team EVASION base
» Samuel Hornus : in lab LJK base , in team EVASION base
» Fabrice Neyret : in lab LJK base , in team EVASION base