Rendering Forest Scenes in Real-Time

Rendering Techniques (Eurographics Symposium on Rendering - EGSR), page 93--102 - june 2004
Télécharger la publication : RealtimeForest_egsr04.pdf [7.4Mo]   RealtimeForest_Slides_EGSR04.ppt [4Mo]  

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Images et films

 

Voir aussi


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Références BibTex

@InProceedings\{DN04,
  author       = "Decaudin, Philippe and Neyret, Fabrice",
  title        = "Rendering Forest Scenes in Real-Time",
  booktitle    = "Rendering Techniques (Eurographics Symposium on Rendering - EGSR)",
  pages        = "93--102",
  month        = "june",
  year         = "2004",
  keywords     = "real-time rendering, natural scenes, 3D textures, aperiodic tiling, volumetric, slicing, texcells",
  url          = "http://evasion.imag.fr/Publications/2004/DN04"
}

Autres publications dans la base

» Philippe Decaudin : in lab LJK base , in team EVASION base
» Fabrice Neyret : in lab LJK base , in team EVASION base