Flow Noise

Siggraph Technical Sketches and Applications, page 187 - Aug 2001
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We propose a model of random fractal continuous-derivable procedural noise like Perlin textures, that is animated on a way similar to fluid motion, which a purely stochastic model cannot reproduce. This is done by introducing correlated rotations (despite the noise at a given time is not), and an advection of small scales by large scales.

Images and movies

 

See also

NB: More details available in "Texturing and Modeling, A Procedural approach" - 3rd edition, p 384-389
The Technical Sketch presentation.
More information about this research (here).
Even more information about this research (NYU).

Advected textures
Flow-noise on GPU

BibTex references

@InProceedings\{PN01,
  author       = "Perlin, Ken and Neyret, Fabrice",
  title        = "Flow Noise",
  booktitle    = "Siggraph Technical Sketches and Applications",
  pages        = "187",
  month        = "Aug",
  year         = "2001",
  url          = "http://evasion.imag.fr/Publications/2001/PN01"
}

Other publications in the database

in lab LJK base , in team EVASION base
» Fabrice Neyret : in lab LJK base , in team EVASION base