Interactive Volumetrics Textures
Articles
- Interactive Volumetric Textures Alexandre Meyer, Fabrice Neyret Eurographics Rendering Workshop 1998 pages 157--168 , Jul 1998
- Textures volumiques interactives Alexandre Meyer, Fabrice Neyret AFIG'98 pages 261--270 , Dec 1998
Principle
A texel is represented by a superposition of textured polygons.
We use three directions of polygons, depending on the point of view.
Superposition of two texel
Results
Scenes like this are render in interactive time (5 to 15 images/seconde).
Animation of one tree (800Ko) |