Sketching and annotation for the modelling and animation of natural
phenomena
Contact: Marie-Paule Cani
The creation of natural scenes and the control of animated natural
phenomena are usually very tedious processes. This is due to the large
complexity in the number of elements, each of which having to differ
from their neighbours (think of the vegetation for instance), to the
need to edit large and heterogeneous data structures (such as terrain
models on which other data such as rivers, prairies and forests are
defined), and to tune a large number of parameters, in particular for
animated phenomena.
The aim of this work is to explore a novel strategy, namely rough
sketching and annotation of 3D models, to facilitate the creation and
control of natural scenes. Sketching techniques have recently
attracted a lot of interest for the effective modelling of simple,
cartoon-like character and for the control of their motion, as well as
for specific applications such as architectural design and the
creation of virtual garments. To our knowledge, these techniques have
not been applied yet to the specification and control of natural
scenes. This work will rely on the prior work performed in our group
on specific phenomena such as the animation and rendering of
vegetation, the phenomenological animation of the ocean, of clouds,
and the animation of streams and rivers, but will tackle the problem
of large scale specification and controls of heterogeneous scenes
combining these models.
Prerequisite: C++, OpenGL,
basic techniques in Computer Graphics.
This PhD position is granted by the VISITOR
European project.
Candidates should check their eliginility and apply according to the
guidelines in:
http://www.inrialpes.fr/movi/pub/Visitor/