| _isValid | Mesh | [private] |
| _mesh | Mesh | |
| _message | Mesh | [private] |
| _snake_fini | Mesh | |
| _snake_total | Mesh | |
| _snake_vertex | Mesh | |
| approx_shortest_path(Vertex_chemin &chemin, Vertex_handle source, Vertex_handle target) const | Mesh | |
| border_halfedges_begin() const | Mesh | [inline] |
| BoundingBox(double *centre, double *diameter) | Mesh | |
| compute_normals() | Mesh | |
| computeLocalRegion() | Mesh | [inline] |
| dir | Mesh | |
| draw(bool, bool, bool) const | Mesh | |
| draw2dRegion() | Mesh | |
| draw_edges() const | Mesh | |
| draw_vertices() const | Mesh | |
| drawLocalRegion() | Mesh | |
| drawSnakePath(Mesh::Vertex_handle source, Mesh::Vertex_handle target, int drawPathEnds) | Mesh | |
| drawUserSnake() | Mesh | |
| Facet_handle typedef | Mesh | |
| Facet_iterator typedef | Mesh | |
| facets_begin() const | Mesh | [inline] |
| facets_end() const | Mesh | [inline] |
| gl_draw_facet(Facet_handle, bool, bool, bool) const | Mesh | [private] |
| Halfedge typedef | Mesh | |
| Halfedge_around_facet_circulator typedef | Mesh | |
| Halfedge_around_vertex_circulator typedef | Mesh | |
| Halfedge_around_vertex_const_circulator typedef | Mesh | |
| Halfedge_handle typedef | Mesh | |
| Halfedge_iterator typedef | Mesh | |
| halfedges_begin() const | Mesh | [inline] |
| halfedges_end() const | Mesh | [inline] |
| isValid() const | Mesh | |
| loadFromFile(const char *) | Mesh | [private] |
| Local_region(std::vector< Vertex_chemin > &Snake) | Mesh | |
| Mesh(const char *) | Mesh | |
| message() const | Mesh | |
| nearestVertexOnFacet(Point selectedPoint) | Mesh | |
| Point typedef | Mesh | |
| Polyhedron typedef | Mesh | |
| saveToFile(const char *) const | Mesh | |
| size_of_facets() const | Mesh | |
| size_of_vertices() const | Mesh | |
| Vector typedef | Mesh | |
| Vertex typedef | Mesh | |
| Vertex_chemin typedef | Mesh | |
| Vertex_handle typedef | Mesh | |
| Vertex_iterator typedef | Mesh | |
| vertices_begin() const | Mesh | [inline] |
| vertices_end() const | Mesh | [inline] |
| ~Mesh() | Mesh | |