The extension lais in a quite generic illumination coding, and more, in the ability of the model to be 'smoothed', so that the representation is similar to the mip-map 2D-textures coding.
Thus, it is now possible to compute quite quickly and with low aliasing very complicated scene, the details being represented adaptatively.
The paper in
Postscript format (566 Kb)
or PDF (389 Ko) -
The pictures (in jpeg)
The bibtex entry for this publication:
@InProceedings{Neyret:1995:GMM,
author = "Fabrice Neyret",
title = "A General and Multiscale Model for Volumetric
Textures",
booktitle = "Graphics Interface '95",
editor = "Wayne A. Davis and Przemyslaw Prusinkiewicz",
year = "1995",
organization = "Canadian Information Processing Society",
publisher = "Canadian Human-Computer Communications Society",
month = may,
pages = "83--91",
note = "ISBN 0-9695338-4-5",
keywords = "volumetric textures, complex geometry, rendering",
}
My other publications
Other publications of the team