Back to my research page.
Back to my personal page.
Back to my demos page.


the Ordered list of interactive Desmos graphs.
See also: my DesmosGraph unofficial blog (many tricks and undocumented features :-) ).


Fabrice's Desmos Graphs visual list


(  483 graphs   on   Wed Feb 15 2023 14:36:30 GMT+0100  )

inversing matrix with regression engine

Fitting a polynomial to a function

chord extrema on ellipse

Complex Binary Number System

Binomial law vs Gaussian approximation

gyroid

approx of erf()

approx erf(x)

Create a list of polygons

Poisson law vs Normal low

geometric proof that sum_k=1..N { cos ( 2PI k/N + t ) } = 0

geometry: Pythagoras visual proof

geometric construction

Spider

Baracuda

smoothstep vs tanh vs cos

fitting easing function

Easing functions

convergence of naive sphere marching terrain

Binomial distribution

infinite bouncing balls

bouncing equation

Graphique sans titre

intensity interferometry / signal2 correlation

signal correlation

fitting a curve with a splat

solar system

Graphique sans titre

Graphique sans titre

Fractional derivative & Laplacian

Untitled Graph

worm sine

Lagrange points

interpolating stochastic distributions - 2

interpolating stochastic distributions

disc of largest dimension :-p

simplex nD ( hyper-triangle for all dimensions )

hyper-Tesseract ( cube 5D )

Tesseract ( cube 4D )

Sierpinski triangle from binary decomposition (1 line)

Sierpinski triangle from binary decomposition

Graphique sans titre

Gaussian: Galton experiment

pseudo-folds filled

pseudo-folds

Graphique sans titre

attraction-repulsion

explosion

hash tuto : so chaotic that (pseudo)random

adder ( boolean electronics )

Lorenz attractor

Demo: physical simulation

Logistic Map 2

Logistic Map

Tetris

key control

L_infinity: getting max(func)

Graphique sans titre

school fish / moskito cloud

rotational symmetry engine

L-system v2: examples: fractal binary tree, vonKock snowFlake

Stochastic fractal terrain - Fournier'82

L-system: example, fractal binary tree

Shape modeling: SDF, CSG, smoothUnion

orbit hair of the Syracuse problem / Collatz conjecture 3

AnglePath

Syracuse problem / Collatz conjecture 2

Syracuse problem / Collatz conjecture

plotting n curves packed in an array

folds

smooth min/max

monocyclist leg

grids with [for]

Loops ( with Fourier )

bottle profile

minimalist 3D torus

iterative solving of inverse function

periodic functions

SDF ray marching

game: hit me !

random walk with tickers

Graphique sans titre

mosaic spiral - method 2

mosaic spiral

dotty spiral

ball in stairs - infinite fall

Mandelbrot set

Julia set

solving quadric by 4 points

solving circle by 3 points

Bitwise operations on integers

psychebubbles 2

psychebubbles

Voronoï diagram - normalized gap

Voronoï diagram - with hash

Voronoï diagram

coloring cycles in permutation

order-independent color blending

rainbow refraction

cycles in permutation

random partitioning

plasma2

plasma

Desmos trap: 2 1/2

trabeculum ( Perlin noise )

water waves dispersion 2

water waves dispersion

optical illusion: bridge

various means

shape functions: modified Gaussians

Tuto: hidden 3D parts

tuto: sound in DesmosGraph

audio illusion: missing fundamental

tuto: wrong vs right signal modulating

waves combination with/without correlation

maze equation - perspective

finding inverse of f()

tuto: secret folders

deconvolution solver

Shading by iso-diffuse + iso-specular

tuto: stippling hidden parts

tuto: curve stippling

tuto: complex conditions

spiral optical illusion

Glass pattern illusion

optical illusion 2

optical illusion

3D meshes in perspective

parallel bubble sort

tuto: display numbers

Binary decomposition

tuto: function selector

Truchets pattern

trying to get all the zeros

tricks: sliders & interrupted contours

interactive drawing

keyboard control

Conway game of life

testing varying attribues

animated wave Greek frieze 5

animated wave Greek frieze 3

animated wave Greek frieze 1

Menger sponge / Sierpinski carpet

RayTracing sphere (Raster Drawing:approach 4)

inversion ( with complexes )

Complex operators (with arrays)

Complex operators (with points)

Catmull-Rom splines

geometry with point operations

Fitting: example

Fitting: 2D example

well tempered tunes vs harmonic relations ("thirds")

f/f' slope regularization near 0

evolution of 2-variants epidemia

probability distributions

colors ! (3)

colors ! (2)

colors !

Perlin noise - 1 freq (v2)

approx erf(x)

cos as approx of Gauss & smoothstep

Fresnel coefficient: analytical vs Schlick approx

deep color gradient

null

Bessel + analytic approx of J1

crawling worm

null

spiral parameterization

null

assymetric sines

Tintin Moon rocket - profiles

squarish sines

waves

Taylor series x ^ 1/n

Joukowsky transform: airfoil

lemniscate

Perlin noise

Perlin noise - 1 freq

random fields

error vs gamma conversion

shiftable kernel

Débit de voitures

car flux on road

car rate on road

espérance de vie résiduelle à 53 ans en France

intérêts

emprunts

undersea refraction / caustics

null

null

antiderivative of x⁻a

pseudo-Gaussian kernel

chain saw

stat demo: normal law

Hack: adding colors

null

smooth functions

null

null

Paradoxical gears

Perlin old/new interpolation

null

fit French Covid19 cases

smoothfloor

interpolating side values

approx cos(acos(x)/3)

Heart equations

Approx gamma intensity transform x^2.2

Bessel / Airy pattern

convolution noise ( ~ Gabor noise )

Bag of frequencies signal

interpolating quasi-opposite vectors or phases (2)

gamma(smoothstep)

iFFT( w + (-.5,1,-.5) ) filter

Shower Head 2

Shower Head

Li approx to min/max distance

signed gain functions

antialiasing sine - windowed integration

permutations & hashs on mod9

interpolating quasi-opposite vectors or phases

interferences

Comparing norms L1, L2, Linf

smooth floor

Journey in inverseFourier instance

Saling ship & appearant wind

Gray Code Caste Exploration

discrepancy

interpolating spectrum

stationary wave

Planck law - blue supergiant star + H ionization

Planck law

distance to sinusoid

RayTracing sphere (Raster Drawing:approach 3)

Raster Drawing: approach 3

projected Gabor sliding error

ellipsoidal coordinates

smooth mod

Raster Drawing: approach2

Raster Drawing: approach1 (~Vasarely)

Satellite trajectory on the map

Series decomposition of (1+v)^N

comparing norms

Fresnel

smoothHSV

push hole in parameterization

Perlin noises kernels

Linear Congruence Random + permutations

misc ( chi2, dist to gauss, gamma, etc )

array of threads

fractal braid

recursive serie n=n²-2

spiral on sphere: implicit

distribution moments (skewness, kurtosis....)

reverse engineering colors

color gradients

color gradients - 2

spiral on sphere

Rayleigh distribution

Kaiser-Bessel window

star

polygon

Poisson law

smooth min/max

smoothfract

multifractal - WIP

velocity field

displacement field

Gerstner trochoidal waves

torus

interferences

delayed interpolation - 2

delayed interpolation

Ellipse vs Covariance matrix

tree

bush

Lightening lamp

layered animated figure

Pi (via arctan series)

random

MIPmap odd resolutions

Pearson distribution

roll

correlation f(X),f(Y)

ray-marching cube: cost

ray-marching sphere: cost (3)

ray-marching sphere: cost (2)

ray-marching sphere: cost

Sinc reconstruction

Polygons

blob opacity

sRGB vs gamma

interpol sines

tilted geostationary trajectory

Normal law generation

atmospheric pressure

smoothstep

group velocity

CLT - Gauss bins

spline from min slope

Stereo echo curves

Stereo localisation

maze equation

Elliptic curve

null

Dickson polynomials

Test on primes

pattern generator and permutations

random hash: fract(x^n)

Challenging Desmos solver

random permutations

autocorrelation

probability law of (1-a)X+aY

normalizing gradients

null

penta

exponential distribution

statistics of likes

blocs by distance field

ship waves / Kelvin wake

sum(many sin) != 0 : white noise energy

White noise, sum(sines) and random walks

music scale, intervals, chords, degrees

HSV2RGB / hue ramps

understanding loans

Babylonian sqrt

series: sin

H on sphere

H on sphere

piecewise spline interpolation

polynomial base

random

random

color-transp test2

color-transp test

Fourier 3/15-1

null

Parabolic reflector

Spherical reflector

Lenses

Gerstner waves

stream function

Shepard scale

Fourier

interferences

SH

curves family

isovalues

fitting

trigonometry for dummies

Earth seasons (unfinished)

null

null

null

Star PSF

null

interp freqs

interp freq

null

Black body / Planck law

power-gamma of Gauss distrib

variable sound pitch

round sin / saw

variance-normalize blending

Gibbs, Sinc, Lanczos

image filters

missing fundamental

Gabord LOD

P*exp

tone-mapping/gamma curves

Beckmann

optimize gaussian fit of 2 gaussians

one gaussian to fit them all

filters

test5

3D ellipse in bilin

ellipse in bilin

solve inv Sinc MIPmap

vortex field

vector tests

image filters

dirac comb

circular mirror

inverse trochoid

MathsPB12

Gerstner waves

walking under the rain at min wetness - ok

walking under the rain at min wetness

Spirals

voronoi

tricorrelation-2

multi-correlation

approx Bessel

multi-lines example

gabor noise enveloppe

Gabor noise enveloppe - splat

sound modulation

proj material on proxy

Editable piece-wise line

Compared distances to contour

local variance of Gabor noise

Delaunay

viewdep transparency: rotated face splat on box

viewdep transparency: 2sphere vs CHull

viewdep transparency: rotated face splat on box

generalized circles (dist Ln)

viewdep transparency: shape transp=ellipse, hull transp=tilted ellipse, correction from 2 to 1

viewdep transparency: shape=ellipse, hull=tilted ellipse, correction from 2 to 1

viewdep transparency: plate + dust vs convex hull

viewdep transp of a surface box

blending2

blending2

Fourier transform

Bessel / Fourier / Huygens

opacity

atmosphere

interp spectrum 2

interp spectrum

sparse convolution

white noise

gaussian approx to cos

combining potentials (1D)

angular opacity of 2 faces

angular visibility

sum of ellipses

interferences

Mixing

atmosphere

shaped signals

waves dispersion

cloud/smoke transparency

fractal transparency

Rayleigh bi-scattering with polarization

interets 2

interets

spiral galaxy 2

curvature ellipse

spiral galaxy 2

Rayleigh Polarization

gravity wave

fourier

scattering of sphere volume 2

scattering of sphere volume

sphere gravity

fakir hairs

viewdep_ellipse_opacity

viewdep_triangle_opacity

viewdep_encoding

field interpolation

hole occlusion

face2dSH

square2dSH

desocclusion

correlated_occlusion_2segs

parallelepiped angular visibility

correlation-diagbar4b

gradient_correlation

bug5

correlation-diagbar4b-stipple

correlation-diagbar4b

correlation-diagbar4

correlation-diagbar3

correlation-diagbar4-debug

correl_trsp_border

correl_border

bug4

pong

thick curves

bug3

correlation-diagbar2

correlation-diagbar

Chute d'un corps dans Elysium

ellipses

bug4

grid2

grid

squares

parallelepiped angular visibility

correlated occlusion

BRDFs

VM

fit vonMisesFischer-Gaussian

test

   generated with DesmosGallery